Now with unlimited nuke power!
slappymeats:

Some concept art I did for a proposed game some years ago, in which you play as a portly little ninja wielding a hero sandwich possessed by the spirit of a legendary sushi chef named Hiro. His journey pits him against various representatives of healthy diets; screw those guys, right?
The working title was later changed to Chubby Shinobi.

slappymeats:

Some concept art I did for a proposed game some years ago, in which you play as a portly little ninja wielding a hero sandwich possessed by the spirit of a legendary sushi chef named Hiro. His journey pits him against various representatives of healthy diets; screw those guys, right?

The working title was later changed to Chubby Shinobi.

fastcompany:

Ka-Pow: Watch These Fish Cannons Shoot Salmon Safely Over Dams

Salmon have serious swimming skills—some travel thousands of miles to return to their original homes to breed. But even though they can jump as high as 12 feet in the air, they can’t manage to get over massive concrete dams that we have built to block their journeys back to their homes. Now one new idea could give them a boost. The plan involves whisking the fish through a long vacuum tube at speeds up to 22 miles per hour and then shooting them out the other end like a cannon.

Read More>

planeswalkin:

Fall of the Hammer

planeswalkin:

Fall of the Hammer

candidcatharsis:

so at work our store accidently ordered 700 khakis instead of the 70 we were supposed to get. the khakis in these pics i took ain’t even an eighth probably of all the fucking khakis we have stuffed in the back rooms. we have too many god damn khakis. no one should have to witness this layer of khaki hell. this shit ain’t right. this is all kinds of fucked up. there are too many fucking khakis. too many.

anatomicalart:

briannacherrygarcia:

itscourtoon:

bathsabbath:

thorhugs:

compactcarl:

egriz:

im not even an artist and these prices are hurting my feelings 

This is what I have to dig through every time I look for new jobs to apply for.

For non-artists, let’s give you a little perspective.

For me, an illustration takes a bare minimum of 6 hours. Mind you, that’s JUST the drawing part. Not the research, or the communications, or gathering information. Just drawing.

That’s if it’s a simple illustration.

My art deco or more detailed stuff can take 20+ hours each.

Even simple, cartoony things still take at least 3 hours.

Let’s go with the second one. 2 illustrations for $25. Figuring 6 hours each. 12 hours total, for JUST the drawings. That’s approximately $2.08/hour. 

Asking these prices is an insult. But what’s even more hurtful is there are people out there that will take these jobs. Which only encourages rates like this to be acceptable. And there are people who will try to say these are just what you have to do to get started.

I believed that. So my first coloring gigs were just $10/page. The day someone offered me $25/page for just flatting work, I realized just how wrong I’d been. I’m still not making the rates I’d like, but now I refuse anything below $25/page. Because there is value in my time.

In any standardized industry, even ones that pay piece rate over hourly, these numbers are criminal.

Do your fellow artists a favor. Never accept jobs like these. There are others that pay legitimate rates. Or at least closer to legitimate.

Such baby bullshit. Don’t even get out of bed for these rates.

    If you are an artist who wants to make money off their art, I highly suggest you buy The Graphic Artist’s Guild Handbook. It goes in depth about copyright issues and even contains contract and model release templates. The 2013 book *I believe* states the average professional charges $72 an hour. This article calculated that to make a 40k annual salary you would need to charge about $60 per hour.

  After graduating from Art Center in 2012, I think I asked for somewhere between $35-45 an hour and got laughed at by multiple big name clients, which was infuriating, sadly expected, and terrifying with over $100K worth of student loans staring me in the face. If they tell you it will be “great exposure” that’s a red flag. Ask yourself how their exposure can compare to your Tumblr, Twitter, Instagram, Pinterest, Flickr and Facebook pages combined? 

And when you do get a decent paying gig, PROTECT YOURSELF. You have the right to negotiate and revise a contract. Do not start a job until you have a contract signed. If they don’t provide you with one, MAKE ONE. And make sure you have your bases covered. You can specify in a contract that maybe two revisions are included in your cost, and if they ask you to revise the piece more than twice, they will have to pay extra. In terms of payment schedule, I usually do the 50/50 Method (50% before, 50% after) or the 3/3/3 Method (1/3 before, 1/3 in the middle, 1/3 after all work has been received). Both of those are pretty standard in the industry, as they guarantee you will get compensated for your time, even if the job goes bad.

Remember you have a skill, and you have spent time honing that skill and you deserve to be adequately paid for that time and effort. You will have clients dismiss you because, honest to God they think, “Well, I could do that if I wanted. Hell, my five year old does it now.” No they can’t, because they didn’t, they don’t, they won’t and they probably never will. And good luck hiring a five year old. They can’t keep a fucking deadline.

And in a last ditch effort they’ll say, “But that drawing only took you an hour!” Son, that drawing took me 20. fucking. years.

10 Dollars for 1 minute of animation.  Oh my god my heart.  It took my team 6 months and a team of 12 to make a 4 minute short. 

The Graphic Artist’s Guild Handbook

I second this book! I’ve had it for several years now, and it’s been a HUGE help in my work as a freelance artist. It gives great advice on what to charge for different areas of art!

Please remember. Your art is worth a respectable payment! Accepting ridiculously low prices actually hurts the arts/illustration/animation communities because it makes employers believe they can employ people without offering decent pay.


Check the internet if you need help figuring out what you should be charging for your commissions. Invest in the books that will inform you professionally, and put your foot down if you think someone is trying to cheat you out of your time and hard work.
You have a right to refuse a job, and/or request decent payment. If your employer denies a you decent pay, well then they’re probably not a very good employer.
Do not undersell your skills. it is bad for the art community and you are worth more then that.

bacoose:

For the love of clip art please watch this.

soporcupcakes:

In case you haven’t seen or heard, somebody finally beat the 7th night with all the animatronics set to A.I. 20

Seriously go read this.

Seriously go read this.

I just started reading it the other day and it’s great.  I really like the art style.

People (mostly those who write and/or criticize fiction) severely underestimate how fucking hard it is to keep your cool when something is happening that should not be physically or logically possible.  Like, I know from personal experience that even POSITIVE things in that category can be fucking TERRIFYING if they’re unexpected.